When dealing melee damage, increases melee damage by 20% for the next attack. Grants immunity to All Alone, Fear and Terror tests. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The next action taken must be a spell or the effect is lost. When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. When receiving damage, increase Melee damage by 10% for 1 turn. When engaged with 2 or more enemies, increases Melee Resistance by 10%. After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point. These warriors have come to Mordheim to redeem it from its corruption - or see it purged in fire. Fear and mercy alike are qualities no Witch Hunter can allow within himself, only unwavering faith to Sigmar. To join the Order is to accept a dangerous way of life. Depraved Chaos cults, hideous mutants, the abominable undead, witches and sorcerers practicing their black arts, even the insidious Skaven have been unmasked and destroyed by the zealous efforts of the Witch Hunters. Commonly known as Witch Hunters, these warriors root out evil where it hides among men. The Orders of the Templars of Sigmar was founded in the early days of the Empire.